Xavier Garcia – xavier.garcia.courtpayen @ gmail.com – LinkedIn
Studio Experience
Art Director Parallel, A Scopely Studio, Barcelona, Spain. May 2020 – August 2022
- Direction, Management and Process for all art decisions in Yahtzee with Buddies (Scopely’s 3rd highest grossing game), Dice with Buddies and Block Blast City
- Mentored, managed and hired a team of 25+ artists
- Specialized in logistical problem solving, using a hybrid multi pod model where artists could work in multiple features and LiveOps needs
- Directed, set up pipelines and contracted outsourcing teams around the globe to maintain an extremely aggressive LiveOps cadence
- Worked alongside studio leadership in brand identity, logos, interior design and guidelines for the new Barcelona Studio
Lead Artist EA Capital Games, Sacramento, CA. November 2017 – April 2020
- Production Art, Direction and Artist Management for Star Wars: Galaxy of Heroes
- Lucasfilm weekly Art Calls and Art Submissions
- Community Facing representative of the Art Team on all Official Channels
- Scheduling and Managing time of 10+ artists covering Live, Feature and Marketing
Art Director Spry Fox, San Bruno, CA. November 2016 – May 2017
- Complete visual overhaul, from 2D to 3D, for their Co-Op MMO Steambirds Alliance
- Concepted, modeled and lit vast majority of 3D assets
- Together with engineering, created an easy to use art pipeline for content creation and implementation in Unity
- Worked with studio heads on branding, marketing and gameplay ideas
Art Director Jam City, Palo Alto, CA. May 2015 – August 2016
- Shipped Alpha: Tasty Town
- Project visualization from the inception stage, following up all the way to production
- Manage an internal art team of 6 people plus contractors
- Direct, budget and manage multiple international Outsource Production teams
- Produce presentation decs for executive meetings and sales pitches
- Create Style Guides for the internal and external teams to follow
Art Director/Lead Artist KIWI, Palo Alto, CA. January 2013 – May 2015
- Shipped: Heroes: Islands of Adventure, Westbound, Enemy Lines, Shipwrecked, Age of Espers
- Establish Visual Direction, Brand Identity and Production Guidelines for multiple simultaneous projects
- Lead Art Tool development for in-house engine with off shore team in Bangalore
- Managed several internal teams of 5-10 people plus contractors
- Manage multiple international Outsource Production teams
- Establish strong correlation between Art and Game Design
Senior Artist Gameloft, New York City, NY. August 2011 – June 2012
- Visual Development for Ice Age and Zombiewood
- Worked with Outsource Production in Paris and China
- Created concepts for characters, environments, vehicles, icons and props
Senior Artist OMGPOP, New York City, NY. Dec. 2010 – August 2011
- Production Art for Draw Something, Pool World Tour and Cupcake Corner
Concept Artist Electronic Arts, Salt Lake City, UT. Dec. 2006 – August 2010
- Hasbro prototypes: Mr. Potato Head, Battleship, Magic: The Gathering
- Character and Environment concepts on NERF N-Strike and NERF N-Strike Elite
- Character and Environment concepts on the MySims franchise
Environment Artist Headgate Studios, Bountiful, UT. Feb. 2006 – Dec. 2006
- 3D Environment Artist on Tiger Woods PGA Tour 07/08
Clients
Game Studios
- Lab Zero Games – Indivisible, Skullgirls
- Capcom – Street Fighter IV
- Spry Fox – Steambirds Alliance
- Proletariat – Streamline
- Armor Games – i saw her standing there
Print Media and Apparel
- Fangamer – Ghosts N’ Goblins
- Eighty Sixed Clothing
- Sanshee
- Udon Entertainment
Awards & Recognition
Annie Awards – 2012
- Nominee for “Skullgirls” under the Animated Video Game category
Guest Speaker, Fullsail University – 2011
- One hour talk to 300+ students on how to break it in the game industry
Square-Enix Final Fantasy X-2 Ultimania Contest – 2003
- Winning entry “Alternate Yuna design”
Education
Associates Degree in Computer Animation Full Sail, Orlando, FL. Sept. 2003 – Nov. 2004
Cinematic Animation Kubert School, Dover, NJ. Sept. 2000 – May 2003
Software
- Unity, Maya, 3DS Max, 3D Coat, Photoshop, Illustrator, Flash, Tiled, Spine, Perforce, SVN, Git, Jira
Art Skills
- Concept art, illustration, storyboarding, had painted texturing, 3D modeling,
paintovers, game mockups