RESUME

Xavier Garcia – xavier.garcia.courtpayen @ gmail.com – LinkedIn

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Studio Experience

Art Director Parallel, A Scopely Studio, Barcelona, Spain. May 2020 – August 2022

  • Direction, Management and Process for all art decisions in Yahtzee with Buddies (Scopely’s 3rd highest grossing game), Dice with Buddies and Block Blast City
  • Mentored, managed and hired a team of 25+ artists
  • Specialized in logistical problem solving, using a hybrid multi pod model where artists could work in multiple features and LiveOps needs
  • Directed, set up pipelines and contracted outsourcing teams around the globe to maintain an extremely aggressive LiveOps cadence
  • Worked alongside studio leadership in brand identity, logos, interior design and guidelines for the new Barcelona Studio

Lead Artist EA Capital Games, Sacramento, CA. November 2017 – April 2020

  • Production Art, Direction and Artist Management for Star Wars: Galaxy of Heroes
  • Lucasfilm weekly Art Calls and Art Submissions
  • Community Facing representative of the Art Team on all Official Channels
  • Scheduling and Managing time of 10+ artists covering Live, Feature and Marketing

Art Director Spry Fox, San Bruno, CA. November 2016 – May 2017

  • Complete visual overhaul, from 2D to 3D, for their Co-Op MMO Steambirds Alliance
  • Concepted, modeled and lit vast majority of 3D assets
  • Together with engineering, created an easy to use art pipeline for content creation and implementation in Unity
  • Worked with studio heads on branding, marketing and gameplay ideas

Art Director Jam City, Palo Alto, CA. May 2015 – August 2016

  • Shipped Alpha: Tasty Town
  • Project visualization from the inception stage, following up all the way to production
  • Manage an internal art team of 6 people plus contractors
  • Direct, budget and manage multiple international Outsource Production teams
  • Produce presentation decs for executive meetings and sales pitches
  • Create Style Guides for the internal and external teams to follow

Art Director/Lead Artist KIWI, Palo Alto, CA. January 2013 – May 2015

  • Shipped: Heroes: Islands of Adventure, WestboundEnemy Lines, Shipwrecked, Age of Espers
  • Establish Visual Direction, Brand Identity and Production Guidelines for multiple simultaneous projects
  • Lead Art Tool development for in-house engine with off shore team in Bangalore
  • Managed several internal teams of 5-10 people plus contractors
  • Manage multiple international Outsource Production teams
  • Establish strong correlation between Art and Game Design

Senior Artist Gameloft, New York City, NY. August 2011 – June 2012

  • Visual Development for Ice Age and Zombiewood
  • Worked with Outsource Production in Paris and China
  • Created concepts for characters, environments, vehicles, icons and props

Senior Artist OMGPOP, New York City, NY. Dec. 2010 – August 2011

  • Production Art for Draw Something, Pool World Tour and Cupcake Corner

Concept Artist Electronic Arts, Salt Lake City, UT. Dec. 2006 – August 2010

  • Hasbro prototypes: Mr. Potato Head, Battleship, Magic: The Gathering
  • Character and Environment concepts on NERF N-Strike and NERF N-Strike Elite
  • Character and Environment concepts on the MySims franchise

Environment Artist Headgate Studios, Bountiful, UT. Feb. 2006 – Dec. 2006

  • 3D Environment Artist on Tiger Woods PGA Tour 07/08

Clients

Game Studios

  • Lab Zero Games – Indivisible, Skullgirls
  • Capcom – Street Fighter IV
  • Spry Fox – Steambirds Alliance
  • Proletariat – Streamline
  • Armor Games – i saw her standing there

Print Media and Apparel

Awards & Recognition

Annie Awards – 2012

  • Nominee for “Skullgirls” under the Animated Video Game category

Guest Speaker, Fullsail University – 2011

  • One hour talk to 300+ students on how to break it in the game industry

Square-Enix Final Fantasy X-2 Ultimania Contest – 2003

  • Winning entry “Alternate Yuna design”

Education

Associates Degree in Computer Animation Full Sail, Orlando, FL. Sept. 2003 – Nov. 2004

Cinematic Animation Kubert School, Dover, NJ. Sept. 2000 – May 2003

Software

  • Unity, Maya, 3DS Max, 3D Coat, Photoshop, Illustrator, Flash, Tiled, Spine, Perforce, SVN, Git, Jira

Art Skills

  • Concept art, illustration, storyboarding, had painted texturing, 3D modeling,
    paintovers, game mockups