Xavier Garcia – theragingspaniard @ – LinkedIn

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Current Client Work:

3D Artist, Lab Zero Games

  • Models, hand painted textures, concept work on Indivisible

Art Direction & Production, Armor Games

Studio Experience

Art Director Spry Fox, San Bruno, CA. November 2016 – May 2017

  • Complete visual overhaul, from 2D to 3D, for their Co-Op MMO Steambirds Alliance
  • Concepted, modeled and lit vast majority of 3D assets
  • Together with engineering, created an easy to use art pipeline for content creation and implementation in Unity
  • Worked with studio heads on branding, marketing and gameplay ideas

Art Director Jam City, Palo Alto, CA. May 2015 – August 2016

  • Shipped Alpha: Tasty Town
  • Project visualization from the inception stage, following up all the way to production
  • Managing and mentoring of internal 2D and 3D art department
  • Direct and manage Art Outsourcing
  • Ensure communication between Art, Engineering, Design and Product
  • Produce presentation decs for executive meetings and sales pitch
  • Create Style Guides for the internal and external teams to follow

Art Director/Lead Artist KIWI, Palo Alto, CA. January 2013 – May 2015

  • Shipped: Heroes: Islands of Adventure, WestboundEnemy Lines, Shipwrecked, Age of Espers
  • Establish Visual Direction, Brand Identity and Production Guidelines for multiple projects
  • Lead Art Tool development with Bangalore Engineering Team in India for our proprietary engine
  • Managing, hiring and mentoring internal 2D and 3D teams
  • Manage multiple international Outsource Production teams
  • Establish strong correlation between Art and Game Design

Senior Artist Gameloft, New York City, NY. August 2011 – June 2012

  • Visual Development for Ice Age
  • Worked in tandem with Outsource Production in Paris and China on character assets
  • Created concepts for characters, environments, vehicles and props

Senior Artist OMGPOP, New York City, NY. Dec. 2010 – August 2011

  • Production Art and Visual Development for Draw Something and Cupcake Corner
  • Manage in-house talent

Concept Artist Electronic Arts, Salt Lake City, UT. Dec. 2006 – August 2010

  • Collaborated with Hasbro developing multiple Visual Identities for their IP
  • Concepted Characters and Environments for the MySims franchise

Environment Artist Headgate Studios, Bountiful, UT. Feb. 2006 – Dec. 2006

  • 3D models and textures for environments and props on Tiger Woods PGA Tour 07/08
  • Handled porting the game to better systems, upressing all source assets
  • Created UI screens


Game Studios

  • Lab Zero Games
  • Capcom
  • Spry Fox
  • Proletariat
  • Armor Games


  • Fangamer
  • Eighty Sixed Clothing
  • Sanshee
  • Udon Entertainment

Awards & Recognition

Annie Awards – 2012

  • Nominee for “Skullgirls” under the Animated Video Game category

Guest Speaker, Fullsail University – 2011

  • One hour talk to 300+ students on how to break it in the game industry

Square-Enix Final Fantasy X-2 Ultimania Contest – 2003

  • Winning entry “Alternate Yuna design”


Associates Degree in Computer Animation Full Sail, Orlando, FL. Sept. 2003 – Nov. 2004

Cinematic Animation Kubert School, Dover, NJ. Sept. 2000 – May 2003


  • Unity, Maya, 3DS Max, 3D Coat, Photoshop, Illustrator, Flash, Tiled, Spine, Traditional Media