3D & TEXTURES

TEXTURE SAMPLES

bark_testStone and bark textures. Hand painted and tilable (click for full size)

 


INDIVISIBLE

Indivisible is a hybrid platformer/RPG developed by Lab Zero Games, the studio behind the critically-acclaimed fighting game Skullgirls, and published by 505 Games. Indivisible will be released in 2018 for the PlayStation 4, Xbox One, Nintendo Switch and Steam.

I’m a contract 3D artist on the team, I model and make a base texture on various props and other game objects.

stone_lantern_01

The in-house team then polishes the textures further and composes the assets for in game use. You can find some of these assets in the screenshots below.


STEAMBIRDS ALLIANCE

SBA_CoverImage

A Co-Op MMO Roguelike (phew!) experience from Spry Fox! I was brought in to give the game a complete graphical overhaul. starting with swapping the 2D environments and ships with full 3D art. The art team consisted of an art intern (Ally Overton) and myself. I handled Visual Development, concepting, modeling, coloring, lighting the environments, playtesting, pipelines .. you name it. Incredibly fun project and team. You can find it on Steam.


TOTAL CONVERSION FROM 2D TO 3D

ice_dungeon

beach

mountains

highmountains

With a 6 month timeframe, my primary task was to convert every level into 3D. This involved creating a pipeline from scratch, focusing the proper tools and methods for one artist to convert 20+ environments.


VIDEO


SCREENSHOTS

5-19-2017-temple

5-19-2017-mountains

5-19-2017-military

5-29-2017-tank

5-30-2017-factory_01

march22_17_03

march22_17_04

5-30-2017-forest

feb19_17_01

5-30-2017-bomboss


CONCEPTS

3d_testtiled_terrain_06high_concept_05

poison_farms_03