Indivisible is a hybrid platformer/RPG developed by Lab Zero Games, the studio behind the critically-acclaimed fighting game Skullgirls, and published by 505 Games. Indivisible will be released in 2018 for the PlayStation 4, Xbox One, Nintendo Switch and Steam.
I’m a contract 3D artist on the team, I model and make a base texture on various props and other game objects.
The in-house team then polishes the textures further and composes the assets for in game use. You can find some of these assets in the screenshots below.
A Co-Op MMO Roguelike (phew!) experience from Spry Fox! I was brought in to give the game a complete graphical overhaul. starting with swapping the 2D environments and ships with full 3D art. The art team consisted of an art intern (Ally Overton) and myself. I handled Visual Development, concepting, modeling, coloring, lighting the environments, playtesting, pipelines .. you name it. Incredibly fun project and team. You can find it on Steam.
TOTAL CONVERSION FROM 2D TO 3D
With a 6 month timeframe, my primary task was to convert every level into 3D. This involved creating a pipeline from scratch, focusing the proper tools and methods for one artist to convert 20+ environments.