STAR WARS: GALAXY OF HEROES – EA CAPITAL GAMES – iOS, Android
SWGoH, as the community calls it, is one of the most successful Star Wars games of all time and boasts a breakneck release cadence with an impressive array of content from all branches of the Star Wars Universe. As the Senior Artist on the team I handle a lot of different work: character designs, cinematic boarding and production in Unity, tons of event and pack art, icon and ability art, delivering LucasFilm feedback and the million other things that come with handling one of the top IPs in the universe, including being lucky enough to represent the art team on the Star Wars show.
A lot of the work is not community facing, but I was also lucky that my concepts for the Geonosian Brood Alpha, a brand new character to the SW Universe, were shared with the public!
INDIVISIBLE – LAB ZERO GAMES – PC, Switch, PS4, Xbox One
Indivisible is a hybrid platformer/RPG developed by Lab Zero Games, the studio behind the critically-acclaimed fighting game Skullgirls, and published by 505 Games. Indivisible will be released in October of 2019
As a contract 3D artist on the team, I modeled and made base textures on various props and other game objects.
The in-house team then polishes the textures further and composes the assets for in game use. You can find some of these assets in the screenshots below.
STEAMBIRDS ALLIANCE – SPRYFOX – PC
A Co-Op MMO Roguelike (phew!) experience from Spry Fox! I was brought in to give the game a complete graphical overhaul. starting with swapping the 2D environments and ships with full 3D art. The art team consisted of an art intern (Ally Overton) and myself. I handled Visual Development, concepting, modeling, coloring, lighting the environments, playtesting, pipelines .. you name it. Incredibly fun project and team. You can find it on Steam.
TOTAL CONVERSION FROM 2D TO 3D
With a 6 month timeframe, my primary task was to convert every level into 3D. This involved creating a pipeline from scratch, focusing the proper tools and methods for one artist to convert 20+ environments.
TASTY TOWN – JAM CITY – mobile (cancelled)
A mobile, free to play experience that combines cooking games with city builders!
SCREENSHOTS (PRE ALPHA)
HEROES: ISLANDS OF ADVENTURE – KIWI – mobile (cancelled)
Heroes was a real time Action RPG for mobile devices. For this project I pulled double duty as Art Director and Lead Artist. I managed a team of around 10 artists and 3 outsourcing groups for the year we were in production.
Our launch trailer was produced by Exodo, I created the storyboards and supervised production of the trailer
For the environment I started with heavy ideation until we found our style, then I designed, produced and integrated the tilesets for all of our themes: Forest (Spring and Autumn), Desert, Winter, Cave (Crystal, Lava and Jade) and a sea deck theme for PVP
The heroes went through several concept phases. I tried a lot of different styles in order to find something our players would connect with
For the enemies in the game, I created a new race of creatures. Simple charming designs that described a tribe with their own history and customs
HUB WORLD DESIGN
The central hub of the game is your ship. From there you can make weapons, get quests, train your abilities, use the spinner and collect money